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Draenei female

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Ein Schamane Outfit mit 0 Gegenständen. Benutzerdefiniertes Transmogset; erstellt mit Wowheads Anprobe. Von Draexeard. In der Schamane Outfits. Lady Sylvanas · Hearthstone Heroes. armor artist request book character crystals draenei fantasy female horns magic pointed ears purple hair purple. Feb 28, - This Pin was discovered by Wolfgang W. U. Alker. Discover (and save!) your own Pins on Pinterest. allowing people to connect through the creation and sharing of art. Barnabus​Warcraft. Meinungen anderer Nutzer. Here to Raze Hell - Draenei Paladin. - Erkunde Mandy Kehrers Pinnwand „Draenei“ auf Pinterest. Weitere Ideen Draenei Paladin Female by rainerpetterart on DeviantArt. Illustration.

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beautiful female draenei fan art - Google Search Sammlung, Fantasie, Charakterporträts, Figuren Konzept. - Erkunde Mandy Kehrers Pinnwand „Draenei“ auf Pinterest. Weitere Ideen Draenei Paladin Female by rainerpetterart on DeviantArt. Illustration. Liv Darling hat diesen Pin entdeckt. Entdecke (und sammle) deine eigenen Pins bei Pinterest. Draenei skull props for the Warcraft film sold in the Warcraft Auction. The orcs went on to invade Azeroth through Medivh's Dark Portal. The naaru explained that there were other forces in the Delilah strong porn that would stand against the Free mobile hentai Legion. Within Grey keisha next 10 Neighbor porn, when an affected creature makes an attack Real amatures or saving throw, that creature Fucked in bar choose to roll a d4 and add the 123 mobile chat rolled to the attack roll or saving throw. Warcraft II stated that the draenei had been Oxoporn on Draenor since nearly five thousand years.

Certain characteristics of modern orcs, such as their still-green skin and the fact that some still practice warlock magic though their new allies, the humans and the gnomes, are also guilty of this , as well as personal grudges on both sides, make the road to forgiveness difficult, regardless of whatever peace initiatives Velen or Thrall are willing to launch.

Nevertheless there are still cases of acceptance between the two; for instance, the Horde aligned Earthen Ring has accepted draenei and Broken shamans to heal Outland.

The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction.

They do see that not all blood elves serve Kael'thas and even Velen himself has forebodingly told of the redemption of the elven race in the Sunwell Plateau epilogue.

As with any other races though, there are people among them that have strong opinions and beliefs based on first impressions: Despite the help offered by the Scryers and Naaru 's acceptance of them the Aldor are in strict competition with them, going so far as not to associate at all with those who have chosen to side with the Scryers.

Early overtures of friendship with the Alliance had been met with varying degrees of success. Many of the Alliance races have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction.

The night elves in particular have twice suffered heavily at the hands of Archimonde. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power — even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.

Draenei do not often have children because they are so long-lived. The draenei favor graceful crystalline weapons and sculptured armor. The draenei built Auchindoun to protect and shield the souls of their dead from their eternal enemies: the Burning Legion, who hunger eternally for draenei spirits.

The draenei have learned to shape crystals for all kinds of purposes ranging from power containment to data storage. The draenei at the Temple of Sha'naar would often mine the mountains of Tanaan for perfect crystals to power their arcane devices [67] and channel their magics.

The engineers of the draenei are known as the Artificers , and on Draenor were led by Exarch Hataaru. The Artificers excelled in working with arkonite crystals.

However, the technology available now is only a shadow of what the draenei had on Argus. The souls of the greatest warriors of the draenei may be called upon for one final service as they stand on the precipice of the afterlife: inhabiting one of the armored vigilants that serve as the eternal protectors of Auchindoun and the draenei civilization on Draenor.

Contrary to popular belief, the dimensional ships used by the draenei, such as Tempest Keep and its satellites, were not created by the draenei themselves.

They are actually an example of naaru technology. Draenei mainly use Draenic elekk as mounts. Patient and strong, the creatures exemplify the draenei attitude towards the hardships of life.

In addition to elekk, many draenei on Draenor have been shown to ride enormous faerie dragons , and Azerothian draenei commonly use hippogryphs to travel quickly through the air.

The draenei have long relied on the swift breezestrider , the swiftest of all talbuk breeds, to relay messengers and their missives safely to their destinations.

All draenei settlements make excellent cheese, but only the Telmor - Aruuna farming region of Talador can lay claim to the original recipe.

Talbuks are the favored food of the draenei. Draenei is the name of the official language used by all types of draenei from Outland or Azeroth , [78] including Broken , Lost Ones and uncorrupted draenei.

It is likely most of the language is derived from the original dialect of Eredun. Many high-ranking draenei who have been in contact with orcs before their corruption also know Orcish.

Before the slaughter of the draenei on Draenor, there were orcs who learned Draenei to facilitate trade between the two races; [79] the reverse could also be plausible.

Though the draenei rely on the Prophet Velen 's leadership and guidance, the administration of the Exiled Ones' society on Draenor was run by the Council of Exarchs.

This body, called the "Hand of the Prophet", was formed by the heads of various fields of draenei society and they voted on bureaucratic matters.

The Exarch Council consisted of:. Following the destruction of Draenor and collapse of draenei society, the Exarch Council appears to have become obsolete.

The Triumvirate of the Hand may be some form of replacement for it to at least some extent. The draenei of Shadowmoon Valley were also ruled by prelate administrators.

Draenei are bipedal ungulates, whose females are on average 7'1" tall while males tend to reach 7'5" in height. Their blood is also blue.

They can also have horns or forehead plates on their heads. While males have tendrils growing out from their chin and neck, female tendrils are thinner and grow from behind their ears.

According to Beezil Linkspanner , draenei females are obsessed with the way their horns look, and find ways to reduce "horn shedding or something".

Their eyes glow many shades of blue or purple. Lightforged draenei eyes glow yellow. When draenei die, the glow fades away. The developers had serious villains like Archimonde and Kil'jaeden from the race called the eredar — big giant demons leading the Burning Legion.

As the developers were searching for a new Alliance race, the eredar concept led to a decision that it would be great to have a lawful good version of them.

One of the difficulties with the draenei was that they couldn't summarize them in one informative speech. Everyone understood the worgen were supposed to have an Eastern European Gothic look.

They also decided very early during the designing process that the draenei theme would be defined by crystals.

A lot of crystal energy and crystal-related architecture was added to their concept. Even their armor, clothes, items, and weapons have those crystals on them to make a connection between the items you get and the race those items are from.

The addition of the draenei as a playable race and their backstory in relation to the eredar led to a lot of controversy since their history contradicted Sargeras' downfall as described in the Warcraft III manual.

The inclusion of certain sci-fi elements into the setting also led to concerns. Chris Metzen replied: "The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual.

I wrote those bits about four years ago, and to be totally honest, I simply forgot. There are a lot of reasons for this, not the least of which is that I think it's far stronger than what I crafted back in the day.

The eredar were not necessarily all evil. Sargeras did come to them and tempt them with power. They did NOT make Sargeras crazy. This gives the eredar more dimensionality and roots the draenei to a key moment in Burning Legion history.

But I ask you all — can you imagine WoW without those elements now? To be clear, we're not talking about having the Millennium Falcon cruising around the Twisting Nether I'm certain there would be some legal issues there, to say the least.

It's part of a larger dimension-traveling fortress called Tempest Keep that essentially teleports through alternate realities. It doesn't bank and roll or shoot proton torpedoes not yet, anyway.

In a interview, then-game director Tom Chilton stated that one of the things Blizzard learned from the draenei is that it's important to seed races in the world and introduce them to players before making them playable.

He explained: "It was harder for players to 'get' the draenei thing because they kind of came out of nowhere.

They'd been referred to in previous Warcraft games but nobody had really ever seen or dealt with them. So it was a little harder to do, whereas with blood elves it was a lot easier.

What we learned from that is we do wherever possible want to seed that potential, even if it's in a small way. Warcraft II stated that the draenei had been present on Draenor since nearly five thousand years.

The draenei lived alongside orcs for countless generations on the planet Draenor. When that world exploded and crumbled into what is now known as Outland, most of the draenei perished.

A few managed to survive the cataclysm, however. When the Dark Portal was reopened into Azeroth, a small number of draenei traveled through, scarred by the ordeal of their world's destruction.

These ragged wretches now call themselves the "Lost Ones," in mourning of their former world. Though otherwise a peaceful, private race, the draenei carry an intense hatred for all orcs and will slay them whenever the opportunity arises.

Their home on Azeroth lies within the Swamp of Sorrows, though some have begun to travel beyond the Swamp's borders in recent times.

Scattered tribes of draenei are rumored to wander still the devastated fields of Outland, the last remnants of Draenor that still float within the Twisting Nether.

Having lost their home ages ago, the draenei struggle to reclaim their former lives - an impossibility, since their home no longer exists.

Still, without the attempt, they would wither and die. Another factor that keeps the draenei alive is revenge against the orcs who once lived among them.

They will take any risk to see an orc killed. If they can wipe out the entire race, so much the better. The draenei avoid combat unless the enemy in question is an orc.

Then the normally peaceful draenei lash out in a fury, doing everything in their power to destroy their hated enemy.

They became vicious draenei and sequester themselves from outsiders, called themselves "lost ones". The draenei only speak Draenei. There are no other primary or secondary languages.

Draenei have blue eyes, but some have been seen with a glowing purple hue, [] [] [] [] [] [] [] [] and a glowing green.

Some have also been seen with glowing yellow eyes, [] [] with both of these examples being priests. As with some blood elves and humans , this was thought to only occur when channeling powerful Light spells, though a draenei shaman has also been seen with yellow eyes.

It's possible it is also related to magic, as he's depicted casting a spell in his artwork. Draenei ruins of Auchindoun and draenei skulls as seen in the Bone Wastes.

April Fools revamped model. Draenei skull props for the Warcraft film sold in the Warcraft Auction. Yrel in Heroes of the Storm. Sign In. Jump to: navigation , search.

This article is about the draenei lore. For the playable race, see Draenei playable. For the race in general, see Eredar. For the language, see draenei language.

This section concerns content related to Wrath of the Lich King. This section concerns content related to Cataclysm.

This section concerns content related to Warlords of Draenor. This section concerns content related to Legion.

This section concerns content related to Battle for Azeroth. This section contains information that needs to be cleaned up.

This section contains information from the Warcraft RPG which is considered non-canon. This section contains information from the World of Warcraft Trading Card Game and is considered non-canon.

Draenei Mother in the Warcraft film. Rise of the Horde , 12, 14 - ISBN We were not as We are now. They proud of selves, they name whole world for selves.

They strong. But not quickly, not with an army of enhanced eredar to rend them to pieces of bloody pulp. That would be too merciful.

Kil'jaeden wanted them dead, yes. But he wanted them broken. Crushed as utterly and completely as an insect beneath a booted foot.

Blizzard's Tom Chilton on the future of WoW. Retrieved on Blizzard Entertainment. Sapient species alien to Azeroth. Fungal giant Sporeling.

Genesaur Draenor ancient Botani Podling. Arakkoa Saberon. Ethereal Nexus-stalker Void ethereal. Void revenant Voidwalker Voidcaller Voidlord Voidwraith.

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This page was last edited on 14 September , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Wowpedia Disclaimers Mobile view. Support Contact PRO. Alliance , Exodar.

Elder Sage of the Ashtongue Broken. Ashtongue tribe , Illidari. Former wielder of T'uure, Beacon of the Naaru. Shadow priestess who aided Kalecgos and Krasus in defeating Dargonax.

Shrine of Unending Light , Shattrath City. Exarch Maladaar. Crypt of Remembrance , Auchenai Crypts. Vindicator Maraad. Paladin representative on the New Council of Tirisfal , military leader in Draenor.

Farseer Nobundo. Alliance , Exodar , Earthen Ring. This bloody conflict lasted nearly eight years, but the orcs' triumph was unequivocal.

The orcs killed over eighty percent of the draenei race: approximately nine of every ten individuals. And sent the rest fleeing for safety to the remote corners of the world.

Draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks, and both anchorites and vindicators alike, such as Akama and Nobundo, immediately found their link to the Light had been broken.

These draenei have since mutated into lesser forms, resulting in a series of subspecies. Kil'jaeden's revenge was complete, or so he thought — Velen and a handful of untransformed draenei have survived the destruction of their cities by the orcs and fled to one of the marshes on the coast of the Zangar Sea; presumably it was either the Zangar Shore or Zangarra, as they were the closest to Shattrath.

There they have been hiding until recently. When the draenei tried to planeshift, their sabotaged engine went haywire, and The Exodar ended up hurtling out of control through the Twisting Nether until it crash-landed on a chain of islands, the Azuremyst Isles, off the western coast of Kalimdor.

Their arrival on Azeroth wasn't pretty - they ended up tearing up the landscape over on Azuremyst and Bloodmyst Isle.

While they were, of course, concerned about their fellow survivors, they were just as concerned with what they'd done to the land and the creatures on it.

As the surviving draenei salvaged what they could of their ship and tried to help what was left of their people, they began exploring this new world; contact with the night elves of Darkshore was imminent.

Inspired by heroic tales of the Alliance and its victories against the Legion, the draenei sought out and pledged their loyalty to this courageous faction.

Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home as steadfast members of the Alliance and defeated their ancient demonic rivals.

The return to Outland offered many draenei a chance to reconnect with their brethren who had been left behind.

Meanwhile, in Shattrath City, a small remnant of the draenei priesthood still conducted its rites in a ruined temple. This remnant, known as the Aldor, were more than happy to see the naaru A'dal, and with their combined efforts, Shattrath began to truly flourish for the first time in years.

Unfortunately, the tentative peace was not to last - Illidan's armies began to attack, including a large regiment of blood elves.

These blood elves, led by Voren'thal, were sent to lay waste to the city when something unexpected happened: The blood elves lay down their weapons, and Voren'thal stormed into the Terrace of Light, demanding to speak to A'dal.

Kneeling before the naaru, Voren'thal simply said: "I've seen you in a vision, naaru. My race's only hope for survival lies with you.

My followers and I are here to serve you. Meanwhile, the blood elves of Silvermoon had been siphoning the Light from a naaru named M'uru that had been given to them by Prince Kael'thas, using its energies to form an order of Blood Knights that bore the same powers as paladins.

Kael'thas Sunstrider, unhappy with Illidan's lack of progress, decided to move a step up on the food chain and ally himself with the Burning Legion - specifically Kil'jaeden.

So Kael'thas took M'uru from the blood elves and fled to the Sunwell, intent on bringing Kil'jaeden to Azeroth. The Aldor and Scryers immediately dropped their petty bickering and differences and threw themselves into the creation of the Shattered Sun Offensive at the behest of the naaru.

This is where the line blurs even further between the two races - both worked together, as one, to take back the Isle of Quel'danas, and both encouraged Alliance and Horde to work together.

And it was by working together that the Shattered Sun Offensive succeeded in retaking the Isle and to prevent Kil'jaeden's return.

M'uru, who had become a darkened naaru and perished, however, Velen appeared shortly thereafter and uses the naaru M'uru's "spark" to reignite the Sunwell, returning the blood elves' "fount of power.

The draenei culture is centered around two things: the Holy Light of Creation and magic. The first is the result of their unique relationship with the naaru, while the second is the path that the eredar have always followed.

As a result, draenei usually choose religious professions, such as priests or paladins, or magical ones, such as the mage. Some draenei such as the Auchenai have even mastered the art of talking to the dead.

A few have started to follow the path of the shaman under the guidance of Farseer Nobundo. As a people, the draenei have devoted themselves to preparing for the day when they will join the Army of the Light when they will finally take the fight back to the Burning Legion and atone for the sins of their man'ari brethren.

In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do.

As far as interracial relations go, the draenei still distrust or in some cases hate the orcs after having lost so many of their kind when the orcs turned on them.

Certain characteristics of modern orcs, such as their still-green skin and the fact that some still practice warlock magic though their new allies, the humans, and the gnomes, are also guilty of this , as well as personal grudges on both sides, make the road to forgiveness difficult, regardless of whatever peace initiatives Velen or Thrall are willing to launch.

Nevertheless there are still cases of acceptance between the two; for instance, the Horde aligned Earthen Ring has accepted draenei and Broken shamans to heal Outland.

The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction.

They do see that not all blood elves serve Kael'thas and even Velen himself has forebodingly told of the redemption of the elven race in the Sunwell Plateau epilogue.

As with any other races though, there are people among them that have strong opinions and beliefs based on first impressions: Despite the help offered by the Scryers and Naaru's acceptance of them the Aldor are in strict competition with them, going so far as not to associate at all with those who have chosen to side with the Scryers.

Early overtures of friendship with the Alliance had been met with varying degrees of success. Many of the Alliance races have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction.

The night elves, in particular, have twice suffered heavily at the hands of Archimonde. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power — even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.

Draenei do not often have children because they are so long-lived. Draenei children on Draenor are taught to keep a wide berth of shallow waters due to river beasts.

The draenei built Auchindoun to protect and shield the souls of their dead from their eternal enemies: the Burning Legion, who hunger eternally for draenei spirits.

Draenei, from the World of Warcraft franchise. Ability Score Increase. Your Strength , Wisdom , and Charisma scores each increase by 1.

Draenei begin adulthood between and can live to be over 25, years old. Draenei are a virtuous race, tending heavily toward good alignments.

Draenei are very tall, averaging between 7 and 8 feet in height. Your size is Medium. Your base walking speed is 30 feet.

You are proficient with jeweler's tools. Gift of the Naaru. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the healing word spell once and need to finish a long rest before you can cast it again.

When you reach 5th level, you can also cast the aid spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Heroic Inspiration. On your turn, you can use a bonus action to inspire heroic resolve in your allies. Choose any number of creatures within 30 feet of you that can see or hear you.

Within the next 10 minutes, when an affected creature makes an attack roll or saving throw, that creature can choose to roll a d4 and add the number rolled to the attack roll or saving throw.

When it does so, this effect ends for it. If an affected creature does not choose to roll the d4 within 10 minutes of becoming affected, the effect ends for that creature and the die is wasted.

Once you use this trait, you can't use it again until you complete a short or long rest. Shadow Resistance. You have resistance to necrotic damage.

Due to your starlight eyesight, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

You can't discern color in darkness, only shades of gray.

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I'm planting trees with my site. The draenei are a race of tall, generally blue-ish skinned beings with curved horns in the case of the women, and a fan-like forehead plate and tendrils on their chins in the case of the men.

Female tendrils grow from behind their ears instead, and often grow to be much longer. Draenei are generally a gentle and peaceful race in which everyone is pretty much equal.

Draenei are great fighters and they're not afraid to use their skills, but they'd prefer a more civilized solution in most cases.

Draenei names can perhaps be described best as abstract Arabian names. Unfortunately there aren't any known draenei naming traditions, nor do they have last names which reflect feats of strength.

To start, simply click on the button to generate 10 random names. Don't like the names? With the help of adventurers, the Highvale high elves and the draenei settlers were able to repel the invaders.

The draenei from an alternate timeline were a major Alliance force during the events of Warlords of Draenor , which took place in the alternate version of past Draenor, roughly 35 years in the past.

The Iron Horde onslaught threatened draenei cities such as Karabor and Shattrath City and the cornered draenei aligned themselves with the Alliance expedition from Azeroth in order to stop the advancing orcish armies.

Maraad also made his return as one of the key characters of the Alliance forces in Old Draenor. Please add any available information to this section.

After the disastrous Battle for the Broken Shore , many of Azeroth 's greatest defending factions such as the Alliance , Horde , and the Argent Crusade were diminished from their defeat by the Burning Legion.

Fortunately, class orders have emerged to take up the fight against the Burning Legion and have rallied together to form the Armies of Legionfall.

Prophet Velen became a prominent leader of the Armies of Legionfall and under his guidance, the Armies of Legionfall orchestrated some impressive victories against the Legion during their Assault on Broken Shore.

Khadgar and his class order leaders secured Light's Heart and traveled to the Exodar to get the naaru O'ros to unlock the message.

The draenei and the Legionfall champions fended off the Legion incursion and were forced to slay Rakeesh, much to Velen's sorrow. Still, this trespass by the Legion has solidified Velen's resolve to strike back against the Burning Legion.

The Armies of Legionfall were able to unlock Xe'ra's message of Illidan Stormrage being a foretold person of importance in the Legion's defeat, and worked to revive the fallen demon hunter.

After which, Illidan, Khadgar, and Velen led an army of Legionfall champions against the Legion's forces in the Tomb of Sargeras in order to sever the Legion's connection to Azeroth.

The Armies of Legionfall managed to defeat the Legion forces at Sargeras's tomb and dissipate the Felstorm , but Velen was not satisfied with the strategic victory and pursued Kil'jaeden to his command ship.

The Legionfall champions followed suit, resulting in Velen and the Legionfall champions slaying Kil'jaeden and ending his evil once and for all. The Legionfall champions returned to Azeroth to celebrate the blow dealt to the Legion.

Yet Khadgar was dismayed that Illidan had forced their hands into immediately following up their victory with an invasion of the Legion's homeworld, Argus , since Illidan had left a rift from Azeroth to Argus open.

After the Burning Legion's attack on the Exodar , the draenei have been hard at work preparing to return to Argus.

The draenei had completed the construction of the Vindicaar , a ship to transport the heroes of Azeroth to invade the Legion's homeworld. The draenei then spearheaded the Argus Campaign , and together with the Vindicaar's forces, they reunited with their long lost kin: the Lightforged draenei of the Army of the Light and the abandoned draenei who became the krokul of the Argussian Reach.

These disparate factions eventually rallied to form a resistance against the Burning Legion in Argus. Ultimately, the Vindicaar' s forces launched an attack on the Legion's capital, Antorus , in order to free the Pantheon and Argus's world-soul from the Burning Legion's subversion.

The Pantheon was eventually freed and the Vindicaar's champions slew Argus the Unmaker , the dark titan created from Argus's world-soul.

With Argus's world-soul destroyed, the Legion's armies could no longer regenerate their fallen and were thus broken.

The draenei returned to Azeroth along with the rest of Azeroth's defenders, and celebrated their costly victory. It is revealed however, that the Argus Campaign had diminished the draenei greatly.

When Azerite elicited a world wide war between the Alliance and the Horde , the draenei were called once again to defend the Alliance.

While the draenei of Azeroth once again supported the Alliance in the Fourth War , the draenei from alternate Draenor have been busy consolidating the religion of the Light 's influence in their timeline.

Emboldened by High Exarch Yrel 's visions, the alternate draenei began a crusade to convert all of alternate Draeneor's population to the Light — by force if necessary.

The draenei culture is centered around two things: the Holy Light of Creation [58] and magic. The first is the result of their unique relationship with the naaru, while the second is the path that the eredar have always followed.

As a result, draenei usually choose religious professions, such as priests or paladins , or magical ones, such as the mage.

Some draenei such as the Auchenai have even mastered the art of talking to the dead. A few have started to follow the path of the shaman under the guidance of Farseer Nobundo.

As a people, the draenei have devoted themselves to preparing for the day when they will join the Army of the Light , when they will finally take the fight back to the Burning Legion and atone for the sins of their man'ari brethren.

In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do. As far as interracial relations go, the draenei still distrust or in some cases hate the orcs after having lost so many of their kind when the orcs turned on them.

Certain characteristics of modern orcs, such as their still-green skin and the fact that some still practice warlock magic though their new allies, the humans and the gnomes, are also guilty of this , as well as personal grudges on both sides, make the road to forgiveness difficult, regardless of whatever peace initiatives Velen or Thrall are willing to launch.

Nevertheless there are still cases of acceptance between the two; for instance, the Horde aligned Earthen Ring has accepted draenei and Broken shamans to heal Outland.

The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction.

They do see that not all blood elves serve Kael'thas and even Velen himself has forebodingly told of the redemption of the elven race in the Sunwell Plateau epilogue.

As with any other races though, there are people among them that have strong opinions and beliefs based on first impressions: Despite the help offered by the Scryers and Naaru 's acceptance of them the Aldor are in strict competition with them, going so far as not to associate at all with those who have chosen to side with the Scryers.

Early overtures of friendship with the Alliance had been met with varying degrees of success. Many of the Alliance races have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction.

The night elves in particular have twice suffered heavily at the hands of Archimonde. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power — even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.

Draenei do not often have children because they are so long-lived. The draenei favor graceful crystalline weapons and sculptured armor.

The draenei built Auchindoun to protect and shield the souls of their dead from their eternal enemies: the Burning Legion, who hunger eternally for draenei spirits.

The draenei have learned to shape crystals for all kinds of purposes ranging from power containment to data storage. The draenei at the Temple of Sha'naar would often mine the mountains of Tanaan for perfect crystals to power their arcane devices [67] and channel their magics.

The engineers of the draenei are known as the Artificers , and on Draenor were led by Exarch Hataaru. The Artificers excelled in working with arkonite crystals.

However, the technology available now is only a shadow of what the draenei had on Argus. The souls of the greatest warriors of the draenei may be called upon for one final service as they stand on the precipice of the afterlife: inhabiting one of the armored vigilants that serve as the eternal protectors of Auchindoun and the draenei civilization on Draenor.

Contrary to popular belief, the dimensional ships used by the draenei, such as Tempest Keep and its satellites, were not created by the draenei themselves.

They are actually an example of naaru technology. Draenei mainly use Draenic elekk as mounts. Patient and strong, the creatures exemplify the draenei attitude towards the hardships of life.

In addition to elekk, many draenei on Draenor have been shown to ride enormous faerie dragons , and Azerothian draenei commonly use hippogryphs to travel quickly through the air.

The draenei have long relied on the swift breezestrider , the swiftest of all talbuk breeds, to relay messengers and their missives safely to their destinations.

All draenei settlements make excellent cheese, but only the Telmor - Aruuna farming region of Talador can lay claim to the original recipe. Talbuks are the favored food of the draenei.

Draenei is the name of the official language used by all types of draenei from Outland or Azeroth , [78] including Broken , Lost Ones and uncorrupted draenei.

It is likely most of the language is derived from the original dialect of Eredun. Many high-ranking draenei who have been in contact with orcs before their corruption also know Orcish.

Before the slaughter of the draenei on Draenor, there were orcs who learned Draenei to facilitate trade between the two races; [79] the reverse could also be plausible.

Though the draenei rely on the Prophet Velen 's leadership and guidance, the administration of the Exiled Ones' society on Draenor was run by the Council of Exarchs.

This body, called the "Hand of the Prophet", was formed by the heads of various fields of draenei society and they voted on bureaucratic matters.

The Exarch Council consisted of:. Following the destruction of Draenor and collapse of draenei society, the Exarch Council appears to have become obsolete.

The Triumvirate of the Hand may be some form of replacement for it to at least some extent. The draenei of Shadowmoon Valley were also ruled by prelate administrators.

Draenei are bipedal ungulates, whose females are on average 7'1" tall while males tend to reach 7'5" in height. Their blood is also blue. They can also have horns or forehead plates on their heads.

While males have tendrils growing out from their chin and neck, female tendrils are thinner and grow from behind their ears.

According to Beezil Linkspanner , draenei females are obsessed with the way their horns look, and find ways to reduce "horn shedding or something".

Their eyes glow many shades of blue or purple. Lightforged draenei eyes glow yellow. When draenei die, the glow fades away. The developers had serious villains like Archimonde and Kil'jaeden from the race called the eredar — big giant demons leading the Burning Legion.

As the developers were searching for a new Alliance race, the eredar concept led to a decision that it would be great to have a lawful good version of them.

One of the difficulties with the draenei was that they couldn't summarize them in one informative speech.

Everyone understood the worgen were supposed to have an Eastern European Gothic look. They also decided very early during the designing process that the draenei theme would be defined by crystals.

A lot of crystal energy and crystal-related architecture was added to their concept. Even their armor, clothes, items, and weapons have those crystals on them to make a connection between the items you get and the race those items are from.

The addition of the draenei as a playable race and their backstory in relation to the eredar led to a lot of controversy since their history contradicted Sargeras' downfall as described in the Warcraft III manual.

The inclusion of certain sci-fi elements into the setting also led to concerns. Chris Metzen replied: "The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual.

I wrote those bits about four years ago, and to be totally honest, I simply forgot. There are a lot of reasons for this, not the least of which is that I think it's far stronger than what I crafted back in the day.

The eredar were not necessarily all evil. Sargeras did come to them and tempt them with power. They did NOT make Sargeras crazy. This gives the eredar more dimensionality and roots the draenei to a key moment in Burning Legion history.

But I ask you all — can you imagine WoW without those elements now? To be clear, we're not talking about having the Millennium Falcon cruising around the Twisting Nether I'm certain there would be some legal issues there, to say the least.

It's part of a larger dimension-traveling fortress called Tempest Keep that essentially teleports through alternate realities. It doesn't bank and roll or shoot proton torpedoes not yet, anyway.

A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons —the first sentient members of the Legion, which would grow to immense size and decimate all life.

Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer. Velen despaired at his former friends' decision and prayed for help.

To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.

The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones.

Even as the Burning Legion chased the draenei, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals.

In time, the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge.

Kil'jaeden continued his hunt, however, eventually learning of the idyllic world and its unsuspecting inhabitants. Working through the shaman Ner'zhul , the demon lord gradually began corrupting the orcs.

When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei.

The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen.

The orcs went on to invade Azeroth through Medivh's Dark Portal. Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces.

In the wake of the calamity, what remained of Draenor — known henceforth as Outland — devolved into a battleground among the Burning Legion and other factions vying for control of the ruined landscape.

To escape the mounting chaos, Velen and a number of his followers commandeered the Exodar, a satellite structure of the stunning naaru dimensional fortress named Tempest Keep.

Using this craft to search for new allies, the draenei left Outland and later crash-landed upon the world of Azeroth. Inspired by heroic tales of the Alliance and its victories against the Legion, the draenei sought out and pledged their loyalty to this courageous faction.

Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home as steadfast members of the Alliance and defeated their ancient demonic rivals.

The return to Outland offered many draenei a chance to reconnect with their brethren who had been left behind. Recently, Velen was granted a dire vision concerning a war between the forces of light and darkness that would take place on Azeroth.

Thus, the draenei and their sage leader are now bravely preparing to stand against the shadow that they believe is fast approaching.

With the help of the naaru, every draenei has learned a basic spell for healing in the form of Gift of the Naaru.

Everyone who has fought alongside a draenei will know that they have a Heroic Presence which allows them to strike more accurately in combat.

Draenei have worked with gems for centuries in a variety of ways such as jewelry or power sources, so they have more skill in Gemcutting than any other race.

The draenei are so devoted to the Holy Light and the ways of the naaru that all draenei have a slight Shadow Resistance. Those who play as draenei can choose from the following classes: [3].

Warrior - Despite their magical prowess and advanced civilisation on Argus, the Eredar still needed guards and warriors to keep order.

The Draenei are in need of these brawny fighters more than ever, with the Horde ever gaining ground on the coast of Kalimdor.

Hunter - It has only been since the draenei's time living on Draenor that they have embraced the art of hunting. Hunting has been the primary source of the draenei's sustenance during their time on Draenor, and since their arrival on Azeroth they have continued this practice.

Draenei female

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